import processing.opengl.*; import rita.*; /* * @desc Uses OpenGL to show rotation & scaling of text */ RiText rt; int degrees = 0; void setup() { size(400, 200); RiText.setDefaultFont("BigCaslon110.vlw"); rt = new RiText(this, "CAKE", 0, 150); rt.scale(.3f); } void draw() { background(255); translate(width-degrees,0); if (rt.scaleX < 1) rt.scale(rt.scaleX*1.00325); if (degrees <= 360) rt.rotate(radians(degrees++)); }